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Fonts, Unicode, iOS provisioning
That’s three. I’ve had to deal with all of them today - and not always in a nice way…
This was probably all asked a long time ago, but that unreleased version of Broken Sword 2 for the GBA (which you feature in your blog some time ago), how far into development did it get? I saw the flower seller at the square so it obviously had some changes made to it too! Would you ever consider finishing it, or at the least releasing a ROM of it? Obviously with whatever permission you would need. One last question, what cart is it on? It sticks out the bottom of the GBA like a Gameboy cart.
It was alpha, iirc. So it probably played right through, but was buggy. I’d consider finishing it if someone could grant me infinite life span ;) Not sure about releasing it as is - might just make us look bad. Cart was probably some dev thing, or a 3rd party cart of some sort. It was 10 years ago I suppose - I remember very little :)
A great shame it never came out, given it was nearly done. But the publisher went Bam!
I have that GBA version of Broken Sword boxed with the instructions and stuff, is it rare then or is that copy just rare because it is sealed and in that condition? Also, are there any versions of the Broken Sword games that you have never seen Tony? I have a JPN PS2 version of Broken Sword 3 for example (the box for that is my fave one of the lot I think).
gba sword isn’t all that rare - they made 100k or so, I think. My copy is a right mess, so I need to by a better one.
I would think there are various foreign language versions of BS’s that I don’t have. I’ll post some rarer ones I do have though…
WooHoo Ep2 available on iOS. Thanks guys looking forward to playing it now.
It took some doing, but yes, it’s there now. We need to write smaller apps :) Much much smaller apps.
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